﻿using CharacterTest.Characters;
//using CharacterTest.PersonModel;
using System;
using System.Collections.Generic;
using System.Text;

namespace CharacterTest
{
    public abstract class Character
    {
        public IWeapon _weapon;
        //public string RoleName { get; set; }
        public abstract void Display();

        public void SetWeapon(IWeapon weapon)
        {
            _weapon = weapon;
        }
        public void flight()
        {
            _weapon.Weapons();
        }


    }
}
